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Mike Gomez
Mike Gomez
💡Expert Lighting artist @ Beenox
Quebec, Canada

Summary

Hi, I’m Mike Gomez, a passionate Game Artist with a Bachelor’s and Master’s degree in Video Games from HEAJ, Belgium.

Ever since I was a kid, I’ve been passionate about video games. That passion naturally evolved into a career, creating the worlds and experiences I used to dream about playing.

I’m always eager to learn new tools, techniques, and ways to push my creativity further.

My specialities are:
- Lighting
- Tech art (Material and shaders)
- Google Spreadsheet

Skills

ShadersLightingGoogle spreadsheet

Software proficiency

Maya
Maya
Photoshop
Photoshop
Unity
Unity
Unreal Engine
Unreal Engine
Perforce
Perforce
DaVinci Resolve
DaVinci Resolve

Experience

  • Lighting artist at Beenox
    Quebec, CA
    December 2018 - Present

    Lighting artist on:

    - Call Of Duty Black Ops 4 (DLC)

    - Call Of Duty Modern Warfare 2019

    - Tony Hawk Pro Skater 1+2

    - Call Of Duty Black Ops Cold War

    - Call Of Duty Warzone - Verdansk 2020

    - Call Of Duty Warzone - Verdansk '84

    - Call Of Duty Warzone - Rebirth Island day

    - Call Of Duty Warzone - Rebirth Island night

    - Call Of Duty Warzone - Reveal event for Vanguard and launch event for Vanguard

    - Call Of Duty Warzone - Rebirth Island day 2.0

    - Call Of Duty Warzone - Caldera Island

    - Call Of Duty Warzone - Rebirth Island day 3.0

    - Call of Duty: Warzone: Rebirth Island Sunset

    - Call of Duty: Warzone Pacific: Caldera Season 5

    - Call of Duty: Warzone - Vondel

    - Call of Duty: Modern Warfare 2

    - Call of Duty: Warzone - Rebirth Island

    - Call of Duty: Warzone - Verdansk

    - Call of Duty: Black ops 7

  • 3D Environment artist at Dirty Monitor
    Charleroi, Belgium
    February 2018 - June 2018

  • 3D artist generalist at DragOnSlide
    Mons
    December 2017 - January 2018

  • 3D artist generalist at B71
    Liège, Belgique
    October 2017 - February 2018

  • 3D artist generalist at B71
    Liège
    July 2017 - September 2017

    This is a project I did with a team of three at a studio where I worked. The trailer below the pictures is being shown at the central train station in Liege Guillemin as part of an exhibition.

    The project was made with Unreal Engine 4 and is modeled after Liege, Belgium.

    I was the lead artist on the team, so I made most of the models, all the materials, level building, lighting and upgrades, like the volumetric clouds (TrueSky plugin).

    Yves Infantino was the team leader and participated in it by making some of the models and all the VFX.

    Minh-Hieu Nguyen was the 3D artist on the team who made a few of the models and all of the textures.

    This project was done in 2 months. The map is veeeeeery big so it was difficult to keep a high standard of quality throughout, but I think we kept this standard.

  • 3D artist generalist at DragOnSlide SPRL
    Mons, Belgium
    June 2016 - June 2016

    I work with the Drag On Slide team on Promiself for Euro Space Center, I work as a 3D artist, lighting artist, VFX artist and technical artist. The project was made on Unity 3D

  • Trainee at DragOnSlide SPRL
    Mons, Belgium
    January 2016 - April 2016

    I made a trainee in DragOnSlide compagny for school, it was a excellent experience to make serious games.